Black Myth: Wukong Reportedly Crosses 30 Million Copies Sold, Putting It in Elden Ring Territory
By CriticalPixel ·
Almost two years after its August 2024 launch, Black Myth: Wukong is still racking up sales numbers that most triple-A publishers would kill for. A report published by the Central Committee of the Communist Youth League of China, a Chinese governmental organization, claims the action-RPG from Game Science has now surpassed 30 million copies sold worldwide. Game Science did not confirm that specific figure, but when Eurogamer asked, the studio said the title had 'achieved results beyond our expectations' in both China and international markets. That is about as close to a confirmation as you get when a studio does not want to tip its hand on the exact count.
What the Numbers Actually Say
The 30-million figure comes from a CYL pamphlet about the achievements of younger demographics in China, which critics have pointed out provides no direct sourcing for the sales claim. That is a fair caveat. However, tracking the trajectory of Black Myth: Wukong's sales makes the number plausible without being a stretch. Game Science confirmed 10 million copies sold in just the first four days after launch in 2024. Independent estimates circulating in early 2025 had the game around 25 million. By August 2025, some analysts were putting it closer to 28 million. A jump to 30 million by mid-2026 fits the curve, even with sales slowing as the game matures.
The CYL report also notes that overseas sales now account for more than half of the total, which is remarkable for a Chinese studio's debut console and PC title. Black Myth: Wukong launched with almost no marketing outside China and still managed to become the highest concurrent player-count single-player game in Steam history on release day. The fact that international buyers now represent the majority of its install base says something about how far the game traveled on word of mouth alone.
How It Stacks Up Against the Competition
To understand what 30 million means, consider the company it is in. FromSoftware announced in April 2025 that Elden Ring had shipped over 30 million copies worldwide, three years after its February 2022 release. Cyberpunk 2077, despite its catastrophic launch in 2020 and subsequent rehabilitation, reached 35 million as of late 2024, across four full years of sales and a free Netflix bump. Black Myth: Wukong appears to have hit that same Elden Ring watermark in roughly two years, and it did so without a major console launch disaster to recover from, without a Netflix tie-in, and without an established franchise behind it.
That context matters. When Black Myth: Wukong launched, the immediate concern in some corners was whether a single-player Chinese action-RPG with heavy mythology rooted in Journey to the West would translate globally. The answer, pretty clearly, is yes. The discourse around the game at launch was also messy, with portions of Western games media picking fights over its cultural framing and casting decisions. None of that noise stuck. Players bought it, played it, and told other people to buy it.
What Comes Next from Game Science
Game Science is not sitting still. The studio announced Black Myth: Zhong Kui at Gamescom 2025, a follow-up that is not a direct sequel but another single-player action-RPG built from Chinese folklore. Zhong Kui is a ghost-catching god who wanders between the living world and hell, which on paper sounds like it has more dramatic range than a monkey king destroying heaven. The studio has put out a Chinese New Year teaser video rendered in-engine, but no release date or platform specifics beyond 'PC and mainstream console platforms' have been confirmed.
Game Science has the money and the track record now to take its time. If Zhong Kui launches with even half the cultural weight Wukong carried, it will do serious numbers. The question is whether the studio can replicate the word-of-mouth engine that drove Wukong without the 'once-in-a-decade debut' energy carrying it.
Community Reaction: Celebration with a Side of Skepticism
The reaction online is split along predictable lines. Fans of the game are celebrating what they see as long-overdue recognition of a title that was unfairly sidelined by portions of Western media during its awards season run. On the other side, a smaller group is raising the reasonable concern that a CCP-adjacent government report is not the most neutral source for sales figures, and that 30 million being thrown out without Game Science's direct verification should come with an asterisk. Both takes are fair. The CYL report does not cite its methodology, and Game Science's careful non-denial is doing a lot of work. Still, the broader trend is not in dispute: Black Myth: Wukong sold a lot of copies and kept selling them long after launch.
The CriticalPixel Take
Take the 30-million number with a grain of salt on the sourcing side, but do not dismiss the story. The real news here is that Black Myth: Wukong appears to have joined a very short list of action-RPGs with generational staying power, and it did it with a debut studio, a niche mythology, and hostile coverage from several outlets that should have known better. Game Science earned this. Now the pressure is on Zhong Kui to prove the first game was a foundation, not a fluke.