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    Crystal Dynamics Won't Pick a Side on Lara's Design, But Confirms AI Use in Tomb Raider Remake

    By CriticalPixel · 2026-06-13

    Crystal Dynamics Won't Pick a Side on Lara's Design, But Confirms AI Use in Tomb Raider Remake

    Tomb Raider: Legacy of Atlantis is heading into launch with Crystal Dynamics managing two conversations at once. One is about Lara Croft's new look, which has already split the internet along predictable lines. The other is about generative AI in game development, which the team uses for early concept work but pointedly stayed away from when designing Lara herself. Put them together and you have a developer doing press rounds trying to defend a beloved character while also admitting to a technology that most of the player base has strong opinions about. Both disclosures happened at Summer Game Fest 2026, and both are worth paying attention to.

    Nobody Asked the Team to Pick a Side, But Here We Are

    Experience director Jeff Adams at Crystal Dynamics addressed the design controversy head-on when speaking to GameSpot at the event. Asked whether the studio was trying to satisfy a particular camp with Lara's look, Adams said the team does not operate that way. 'We're not trying to make one camp happy and the other camp miserable. We don't think of it that way. We're just like, Hey, this is Lara. This is who she is and this is the icon that we've come to know. How do we bring her into the most fully focused version that she's ever been presented in?' Game director Raul Siqueira added that Lara's personality is just as important as her appearance, and that voice actress Alix Wilton Regan nails the character's confidence and wit. Crystal Dynamics is saying they made the Lara they felt was authentic to the character, and that is a coherent position, but it is also one that does not stop anyone from disagreeing with the outcome.

    Lara Croft gameplay screenshot from Tomb Raider Legacy of Atlantis on Steam

    What the Generative AI Situation Actually Looks Like

    On the AI front, Adams was initially reluctant to comment during the interview but later confirmed that Crystal Dynamics uses generative AI tools during early development. The specific use case is concept visualization: generating a quick image of an in-game object to see if it belongs in the world before committing a team to building it properly. Once the call is made that something fits, it gets rebuilt in the standard pipeline by human artists. Lara herself is explicitly excluded from this workflow. 'Lara is 100% human-crafted,' Adams said. The hedging in the rest of the answer raises the obvious follow-up: concept art and placeholder assets usually represent real work that real people get paid for. Crystal Dynamics has also seen significant layoffs in recent years, which puts the AI admission in a harder light than the studio probably intended.

    The Context Behind the Design Debate

    Legacy of Atlantis is a remake of the 1996 original Tomb Raider, drawing also from the 2007 Anniversary remake, and it marks a return to a more classic Lara after the grittier Survivor trilogy starring Camilla Luddington. The new design appears less physically exaggerated than the original's, and that is where the argument starts. Players who grew up with the original's proportions read the redesign as overcorrection. Players who found classic Lara dated see it as overdue. What Crystal Dynamics actually produced is a confident, capable-looking character who the team believes captures what makes Lara iconic in the first place. The game also replaces Luddington with Alix Wilton Regan in the role, which is itself a meaningful shift for a series that spent three games building an emotional connection with a specific performance. Siqueira said the creative process focused on character rather than optics: 'The confidence, the wittiness, the personality that she has is so important for us, making sure that we are doing that right.'

    Tomb Raider Legacy of Atlantis official art from PlayStation Blog Summer Game Fest 2026 hands-on

    What the Community Is Actually Saying

    Twitter reactions to the GameSpot interview split as expected. The loudest thread focused on Lara's look, with one user noting that the studio would have leaned further toward one political direction in the past, treating the current stance as improvement. Another respondent argued the framing itself was broken, asking simply: 'Who's the side that doesn't want her pretty?' That comment cut at the neutral-stance positioning Crystal Dynamics used, where 'either side' implies a clean binary that is actually a lot messier in practice. A separate thread spawned a #BringBackTheLongBraid petition almost immediately, aimed at restoring one of the most iconic parts of Lara's classic look. The AI story generated its own wave of reactions, most of which acknowledged that Crystal Dynamics being transparent about the use case is better than saying nothing, but also noted that admitting to AI-assisted placeholder work in the same breath as announcing studio layoffs sends a signal the team may not have intended.

    Lara Croft in action in Tomb Raider Legacy of Atlantis official Steam screenshot

    What to Actually Expect From the Game

    The hands-on coverage from Summer Game Fest tells a more straightforward story than the PR surrounding it. PlayStation Blog played about an hour of Legacy of Atlantis and reported a game built around exploration with minimal guidance, the return of dual pistols, velociraptor encounters, and a full T-rex chase set piece. The Focus mechanic lets Lara do a slow-motion gymnastic flip while firing, giving players a high-skill-ceiling option in combat. The team at Crystal Dynamics also built independent difficulty sliders for puzzles and combat separately, so players who want a hardcore exploration experience but lighter combat can get that, and vice versa. None of that has anything to do with the culture war conversation, which is probably the point Crystal Dynamics wanted to make at Summer Game Fest and failed to land cleanly. Tomb Raider: Legacy of Atlantis releases February 12, 2027 for PS5, Xbox Series X/S, Switch 2, and PC. Crystal Dynamics has a real shot at making one of the best games in the series. The noise around the design and AI stories is not helping the signal get through, but the gameplay being shown suggests there is a lot worth paying attention to once the discourse settles.

    //GAMES IN THIS ARTICLE

    • Tomb Raider: Legacy of Atlantis

    Games featured: Tomb Raider: Legacy of Atlantis.