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    Cyberpunk 2077 Crosses 40 Million Copies Sold as CD Projekt Red Credits the Game's Lasting Pull

    By CriticalPixel · 2026-07-03

    Cyberpunk 2077 Crosses 40 Million Copies Sold as CD Projekt Red Credits the Game's Lasting Pull

    CD Projekt Red announced on July 3, 2026 that Cyberpunk 2077 has sold 40 million copies worldwide. That number puts one of gaming's most infamous launches in the same conversation as all-time blockbusters - a result that would have seemed delusional to anyone who watched Sony pull the game from the PlayStation Store within days of its December 2020 release. Six years later, the game is still finding new players, still getting patches, and apparently selling five million copies every eight months.

    40 Million and Still Climbing

    The milestone follows CD Projekt Red's previous report of 35 million copies sold back in November 2025. Adding five million more in under eight months is not the kind of curve you see from a game in its twilight years - it is the curve of a title that keeps pulling people in. Joint CEO Michal Nowakowski made sure to frame this as a foundation rather than a finish line: "40 million copies sold shows the incredible, lasting strength of Cyberpunk 2077 and is a testament to what CD Projekt does best - creating high-quality, immersive stories that keep players returning for years. It's a great foundation for our upcoming projects in this universe, including the Cyberpunk: Edgerunners 2 anime arriving this fall." The statement is calculated - he is linking the sales milestone directly to Edgerunners 2 hype, using the game's success as proof the franchise has legs.

    Cyberpunk 2077 screenshot showing Night City neon-lit streets at night

    Part of this momentum is driven by the game sitting at 70 percent off on Steam right now. Discount shopping explains some buyers. But discounts alone do not explain five million units in less than a year. The Switch 2 port released last year is reportedly responsible for between four and five million of those copies on its own, opening Cyberpunk 2077 to a portable audience that was never going to boot it up on PC or a PS5. Valve's handheld competitors are nowhere near that audience reach. Then there is the PS5 Pro update, which Digital Foundry called a significantly better-looking version of the game. Every major platform now has a version that holds up, and that breadth matters for a title still converting people who missed it at launch.

    From Catastrophic Launch to Comeback Story

    The 2020 launch of Cyberpunk 2077 was a disaster measured by nearly every metric. CD Projekt's stock dropped sharply. Sony pulled it from PSN. Retailers started issuing refunds. The last-gen console versions were barely functional, with frame rates that turned a dense open world into a slideshow and bugs that pushed the game into meme territory rather than praise. The studio spent years pushing out patches and updates before the game started resembling the scope they had promised.

    Cyberpunk 2077 gameplay showing protagonist V in combat across a rooftop in Night City

    The turning point came in September 2023 with two things shipping at once: the 2.0 update, which rebuilt core systems including police, skills, and cyberware progression, and the Phantom Liberty expansion, which gave the game a tightly written spy thriller set in a new district. Reviews for both were strong. Phantom Liberty showed CD Projekt still knew how to write characters. The 2.0 patch gave long-time players a reason to start over. That double release is widely credited as the moment Cyberpunk 2077 stopped being a cautionary tale and started being recommended again.

    The Netflix anime Cyberpunk: Edgerunners did something CDPR could not do with patches alone - it introduced the setting to an audience outside traditional gaming. The show hit in September 2022 and drove a massive spike in concurrent Steam players almost overnight. People who had no intention of playing a sixty-dollar open-world RPG watched the anime, got invested in the world, and bought the game at a discount to get more. That pipeline is about to repeat when Edgerunners 2 hits Netflix this fall. CDPR timed this announcement accordingly.

    Community Reaction

    The response from fans online has been overwhelmingly positive. Players who stuck with the game through the rough years are treating this milestone like a personal vindication. The mood is celebration - not shock - because anyone who kept playing knew the rebuilt version was something worth recommending. A Cyberpunk 2077 trading card game recently smashed its Kickstarter target, which is another signal that the fanbase has solidified into something with real spending power. That does not happen around games people feel lukewarm about.

    Cyberpunk 2077 character close-up showing detailed visual fidelity and futuristic design

    There is also a measured skepticism in the reaction, and it is healthy. Fans celebrating 40 million copies are not forgetting that Cyberpunk 2 is in development at CD Projekt Red's Boston studio - a relatively new team building out what comes next. CDPR's Poland office is simultaneously deep in The Witcher 4 and working on Songs of the Past, a major Witcher 3 expansion. That is a lot of parallel ambition for a studio that has not shipped a major release since Phantom Liberty in 2023. The goodwill is back. The pressure to not waste it is real.

    What the Number Should Not Obscure

    Forty million copies is a number that deserves context. The players who bought Cyberpunk 2077 at launch on PS4 and Xbox One paid full price for the worst version of the game - a version that was barely fit to ship. They were the ones who funded the studio's runway to fix it. The people buying now are largely picking up a heavily discounted, substantially rebuilt product. Those two populations are having very different experiences of this milestone.

    Cyberpunk 2077 wide shot of Night City skyline with neon advertisements and towering megabuildings

    None of that diminishes the work CDPR put in to turn the game around. Not every studio survives a launch that bad. Not every publisher gives a studio the years and budget to rebuild trust rather than chase the next project. The 40 million mark is real evidence that sustained commitment to improvement can outlast a catastrophic first impression. But the lesson for the rest of the industry should be what that recovery cost in years, reputation, and player goodwill - not that botched launches are acceptable because fixing them is theoretically possible.

    With Cyberpunk 2 in development, Edgerunners 2 arriving this fall, and the franchise now at its strongest position since pre-release 2020, CD Projekt Red is carrying a lot of expectation into whatever comes next. The difference this time is the game exists to back it up. For The Witcher 3, which still sits at 65 million units and remains the studio's commercial peak, Cyberpunk is finally starting to look like a franchise rather than a stumble. Whether Cyberpunk 2 can carry that momentum without repeating 2020 is the only question that actually matters now.

    //GAMES IN THIS ARTICLE

    • Cyberpunk 2077

    Games featured: Cyberpunk 2077.