Lord British Is Taking Ultima Back From EA Using a Copyright Law That Was Always in His Favor
By CriticalPixel ·
Richard Garriott built Ultima from scratch in his bedroom in the late 1970s, sold the IP to Electronic Arts in 1992 as part of the Origin Systems acquisition, and watched EA do nothing meaningful with it for 34 years. Now he is planning to take it back. Not through a buyout, not through a new licensing deal, not through another round of revival talks that EA abandons after the first coffee meeting. He is going straight to the law books and using a provision in the US Copyright Act that most publishers probably assumed their lawyers had buried. Whether EA saw this coming or not, Garriott is calling his shot, and the clock is running.
What Section 203 Actually Says
Section 203 of the Copyright Act of 1976 is the mechanism here. It gives original authors the right to terminate any transfer or license of copyright after 35 years, regardless of what the original contract said. The author files a written termination notice with the US Copyright Office, and that is it. No negotiation required, no permission from the current rights holder, no court battle necessary. EA acquired Origin Systems in 1992, which puts the 35-year window squarely in 2027. Garriott would be fully eligible to file the termination notice next year.
One thing worth clarifying upfront: copyright and trademark are not the same thing. Copyright covers the source code, the art, the story, the general look and feel of the games. Trademark protects the brand name itself. If Garriott successfully reclaims the copyright, he gets the creative blueprint of Ultima back. He does not automatically get the Ultima name, because EA holds separate trademarks for that. He could make a spiritual sequel or a full continuation of the series as a creative work, but calling it Ultima would still require a separate deal with EA on the trademark side.
EA Filed New Ultima Trademarks One Week Before This Went Public
The trademark angle makes this story more interesting than it looks on the surface. Just a week before Garriott's statements started circulating, EA filed two new trademarks for Ultima on June 15, one as a Class 041 video game mark and another as a Class 009 downloadable game mark. These are not routine renewals. They read like preparation for either a new release or legal protection against exactly what Garriott is now announcing publicly.
EA has owned Ultima for 34 years and has shipped exactly one game in that window: Ultima Forever: Quest for the Avatar, a free-to-play mobile game from 2013 that shut down within a year of launch. That is the full legacy of EA's Ultima stewardship. Meanwhile, Garriott has been trying to revive the series through official channels the entire time. He told Inside Games: "Every decade or so, I tried to work with EA on a revival of Ultima. They always seemed interested enough to start talking, then abandon talks just as quickly." The pattern he describes is the kind of corporate behavior that pushes a creator toward the legal options.
A Community That Never Moved On
The reaction to this news has been unambiguous. The Commodore Computer Museum posted about it and racked up nearly 400 likes and 89 reposts within days, which for a story about a 40-year-old RPG series is a telling signal of how many people have been waiting for something to happen with Ultima. The general tone online is enthusiasm mixed with a realistic read on the trademark complication. Fans want Garriott back at the helm of an Ultima-style RPG, but they understand the name itself may stay locked at EA.
Garriott himself did not oversell what happens next. He told Inside Games that his original works will have their copyrights restored, and added: "What it will become, is the next challenge." That is a measured statement from someone who knows the legal process is just the first step, not the last.
EA Sat on One of Gaming's Most Foundational RPG Lineages
EA sat on one of the most important RPG lineages in gaming history and produced a free-to-play mobile game that died in its first year. The Ultima series, from the open-world virtue system of Ultima IV to the physics engine work in Ultima Underworld, was foundational to how modern RPGs were built. Games like Baldur's Gate, Morrowind, and Dragon Age all owe something to what Origin Systems worked out in the 1980s and 1990s. EA got that IP and used it as a shelf ornament.
What Garriott is doing with Section 203 is exactly what the law was built for: giving creators a path back when publishers hold their work without doing anything meaningful with it. The trademark complication is a genuine obstacle and should not be dismissed. Getting the Ultima name back is a negotiation. Getting the creative rights back is a legal right he has earned by waiting 35 years.
Whether Garriott files next year, what kind of game he eventually makes with those rights, and whether EA decides to fight over the trademark or make a deal, none of that is settled yet. What is settled is that the man who invented Ultima is done waiting for EA to care about it. That alone is the most significant thing to happen to this franchise since the 1990s, and if it results in a Garriott-led RPG built on the actual Ultima blueprint, that is worth paying close attention to.