Maverick Games Picks Focus to Publish Clutch After Amazon Drops Ex-Forza Horizon Veterans' Open-World Racer
By CriticalPixel ·
Maverick Games spent the better part of 2026 looking for someone willing to bet on its debut open-world racer after Amazon walked away earlier this year. That hunt is over: Focus Entertainment has stepped in as the new publishing partner for Clutch, the Forza Horizon-flavored action driving game that has been sitting in limbo since the Amazon deal collapsed. Focus made the deal official on August 24, and IGN, Eurogamer and a stack of regional outlets picked it up within the hour.
The deal is meaningful for Focus, because Clutch is the publisher's first real entry into the open-world racing category. Vincent Chataignier, Focus's deputy CEO, framed the partnership in a way that made the strategic logic obvious: Maverick is run by Mike Brown, the former creative director of Forza Horizon at Playground Games, and Focus wants to be the house that backs the next generation of genre-defining racers. Clutch is now officially slated for Spring 2027 on PlayStation 5, Xbox Series X|S, and PC, with a Steam page already live under app id 3061930.
From the Amazon breakup to a Focus landing
The story of how Clutch ended up with Focus starts with how it left Amazon. Maverick Games was founded in 2022 by a group of Playground Games veterans, with Brown at the helm, and almost immediately signed with Amazon Games to develop and publish an ambitious open-world driving title. The game was first shown under the Amazon banner with a flashy cinematic trailer and a Riviera-flavored pitch. Then Amazon changed strategy, and in early 2026 the publisher officially dropped Clutch, citing a 'strategic evolution' that has been broadly read as Amazon tightening its games division around fewer bets.
Maverick spent the months since looking for a replacement publisher that would respect the scope of the game and the team that remained intact through the transition. The Focus deal reportedly came together over the summer, with both sides framing it as a clean handoff rather than a scaled-down rescue. Mike Brown's quote in the press release is the giveaway: 'We founded Maverick Games to build the open-world racing experience we'd dreamed about for years. Focus shares our creative bar and our ambition for Clutch, and we can't wait for players everywhere to discover this world.' That is not the language of a project that has been quietly trimmed.
What Clutch actually is
Clutch is not a sim. It is positioned as a cinematic open-world action racer that fuses circuit racing, street racing, and Fast and Furious-flavored heist sequences. The map covers Monaco, Cannes, and Saint-Tropez along a French Riviera-inspired coastline, and the story follows two brothers: one a legitimate professional racer, the other drawn into a dangerous underground racing scene. That dual-life framing is the hook the team has been pushing since the original announcement, and it is what gives Clutch a narrative spine that most open-world racers lack.
The creative team has leaned heavily on personalities with track records outside pure racing games. The original story is credited to Jamie Brittain, who co-created the British TV series Skins, and that influence shows up in how the game talks about its two leads. Customization is positioned as a real pillar, with deep vehicle mods and a wild gadget sandbox that includes a grappling hook you can use to slingshot cars around tight corners. That grappling hook is not a gimmick, it is the through-line of the action missions, and it is the feature that has kept Clutch on people's radar through the long publisher transition.
Reaction from the racing community
The reception across the racing-game side of the internet has been cautiously optimistic. IGN's report and a wave of regional outlets picked the story up quickly, and the broader racing community has framed Focus as a sensible match because of the publisher's history with smaller, ambitious titles like A Plague Tale and Atomic Heart. The ex-Forza Horizon pedigree is doing most of the heavy lifting in the conversation: Forza Horizon players have been waiting years for a serious alternative to Playground's series, and Clutch is the closest thing on the calendar.
There is some skepticism, and it is fair. Open-world racers with narrative ambitions have a poor track record. The Crew, Test Drive Unlimited, and a handful of others all promised similar cinematic-driving blends and most of them under-delivered on the story side. The fact that Maverick retained the original team through the Amazon split is the strongest signal that Clutch is not going to land as a half-finished live-service husk, and the Spring 2027 window gives the studio room to actually finish the game instead of rushing a vertical slice out the door. Reaction across coverage and fan chatter is mixed but tilted positive: people want this to exist, they just want it to ship finished.
Why this matters beyond one game
The Focus x Maverick deal is a small but useful data point in a year where the open-world racer has become one of the most expensive genres to develop. Amazon's retreat from Clutch looked, briefly, like the end of the road for a project that had already eaten two years of development and several million pounds. Instead, Clutch is back on the calendar with a publisher that has a real track record of shipping ambitious mid-budget games, and a development team that is still intact and still shipping toward a real window.
For Focus, Clutch is also a hedge. The publisher has spent the last few years leaning into licensed IP and horror-flavored mid-budget titles, and adding a credible open-world racer to the slate gives it a foothold in a genre that has not seen a serious new entrant since the early 2010s. If Clutch lands in Spring 2027 with the cinematic polish and grappling-hook chaos the trailers promise, Focus will have a flagship racing IP for the second half of the console generation. If it does not, the publisher will have shown it can still take a swing on a genre most of its peers have abandoned.
The Critical Pixel take
A racing game with a real story, a grappling hook, and Forza Horizon DNA deserves a publisher that will not sand it down into a live-service skeleton. Focus looks like the right call here, and the fact that the team survived the Amazon collapse without layoffs is the single best sign that Clutch is going to ship as the game it was pitched as. Spring 2027 is a long wait, but the wait is the point. Better a finished Clutch in 2027 than a half-built one in 2026.