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    Motion Twin Tells Del Toro The Dead Cells Mode He Begged For Already Existed In 2022

    By CriticalPixel · 2026-08-01

    Motion Twin Tells Del Toro The Dead Cells Mode He Begged For Already Existed In 2022

    The 61-year-old filmmaker Guillermo del Toro sat down with IGN at San Diego Comic-Con to talk about Pan's Labyrinth's 20th anniversary theatrical return and, as he always does, wandered into a corner of gaming so honestly that the entire quote has landed like a grenade in the roguelike community. Dead Cells, he said, was a world he genuinely loved. The Combat music, the way the procedural castle folds back on itself, the fact that a run could pivot on a single upgrade roll. He liked all of it. What he did not like was respawning. You make it 35 levels in, he explained to IGN, and then you start over. The director's exact words were that someone should make a no-respawn version for the older players and that he was ready and willing to beta-test it on camera if asked. It is the kind of pull-quote that can survive without context because it is funny, because it is true, and because he is not a games journalist who should know better. He is a director who genuinely enjoys games and asked a question he thought he had to ask.

    Dead Cells promotional screenshot showing the Beheaded protagonist facing a skeletal enemy inside a procedural castle.

    Motion Twin's public reply, picked up by IGN, GameSpot, Kotaku, and PC Gamer over the past 48 hours, never named del Toro directly. It did not have to. In a short note attached to the studio's social channels, the developer thanked players who want a gentler Dead Cells and pointed everyone at the Assist Mode and Continue Mode the studio shipped back in 2022 as part of the Boss Rush and accessibility update. Assist Mode offers a suite of toggles, including an option to keep health pickups between rooms, a slider that slows incoming damage, and a way to skip a Brutality or Tactics run-on streaks. Continue Mode, the part most people forgot exists, lets the player respawn at the last save point in any save they load, fully removing the roguelike's full-run reset. Those two toggles together come very close to what del Toro described in the IGN interview. The Catch is that they are buried one settings menu deep and a first-time player has no reason to know they are there.

    What Dead Cells Already Gives The 'Older Players' Use Case

    Dead Cells in-game screenshot of a boss arena with bright combat effects and a sweeping camera.

    Dead Cells never marketed itself as a hardcore soulslike, but the way it is sold in trailers does lean hard on the loop. The store page still leads with No checkpoints. Kill, die, learn, repeat. That pitch works for the audience that wants a roguelike, but it buries the part of the game that has existed for nearly four years. Assist Mode landed with the v25 patch in late 2022 and quietly added every concession the wider accessibility conversation had been asking for: optional hit confirmation, enemy-telegraph highlights, dash timing forgiveness, and a freeze-frame toggle. Continue Mode was patched alongside it, and the studio published a developer diary at the time explaining that the team wanted players whose hands, eyes, or patience no longer aligned with the original game to keep climbing the tower. del Toro's specific ask, a no-respawn-from-zero campaign, is met in spirit through Continue Mode, and the difference between the two is mostly a vocabulary problem rather than a missing-feature problem. There is even a Save and Quit option for players who just want to log off mid-run without losing anything.

    Why This Landed Differently Than The Usual Difficulty Thread

    Dead Cells screenshot of the player parrying a large enemy in a green-lit, hazard-filled corridor.

    Difficulty discourse in games is exhausting. Every new soulslike brings a fresh round of low-stakes Twitter combat about whether optional assists are an insult to the genre. This one is unusual because the person asking was not a journalist, not a streamer, and not a politician running a culture-war panel. It was a director whose name is on Hellboy and Pacific Rim, and who clearly meant the question sincerely. The IGN video is two minutes long, and you can hear the genuine bafflement in his voice when he describes getting 35 floors in and being forced back to the start. There is no rhetorical move. There is no attempt at provocation. He likes the world. He wants to keep playing it. He just does not want to do the resets anymore. That register is rare in a conversation where the loudest voices usually belong to people who already finished the run five times and want to argue with anyone who asks for help.

    What Motion Twin Could Still Ship And Probably Won't

    Dead Cells screenshot of platforming traversal with a Minimap and a vertical shaft leading to a new biome.

    The pragmatic next step from Motion Twin would be a UI overhaul that surfaces these toggles on the main menu instead of inside the settings block. The studio has already shown it is willing to widen the access. The Return to Castlevania crossover, the Dead Cells animation passes, and the boss-rush revisions all push toward a more flexible game. A simple Continue Mode toggle on the start screen would close the loop that del Toro accidentally walked into, and it would do so without rewriting the run the people who want a roguelike actually buy. If the studio ships nothing else, the story is still useful. A beloved director shouted into a microphone that he wanted one specific kindness. The maker of the game he was playing held up a feature the rest of the press had stopped bothering to mention. Both pieces of that exchange deserve to be louder. Either way, Dead Cells already has a mode for the elderly players del Toro was asking for. He just has not been told.

    //GAMES IN THIS ARTICLE

    • Dead Cells

    Games featured: Dead Cells.