Onimusha Way of the Sword Lands on PS5, Xbox Series, PC, and Switch 2 to an 85 Metacritic and a 10 From IGN
By CriticalPixel ·
Nineteen years after Onimusha Dawn of Dreams closed the original series on PS2, Capcom just dropped a full-price samurai action game on every major platform at once and the reviews landed hard. Onimusha Way of the Sword is out now on PS5, Xbox Series X and S, PC via Steam, and Nintendo Switch 2, priced at $69.99 USD on Steam and the same standard $69.99 / EUR 69.99 / GBP 59.99 tier on PlayStation and Xbox, with Switch 2 holding at the usual Nintendo premium. The Steam page is already sitting at a Very Positive rating with more than 800 user reviews in its first batch, and the press side hit fast: IGN gave it a 10 out of 10, OpenCritic opened at an 86 average with 92 percent of critics recommending, and Metacritic is locked at 85 across platforms. This is not a quiet revival. This is Capcom swinging the Oni gauntlet at every modern console and asking the action audience to notice.
What Way of the Sword actually is
The new game is built on the RE Engine and stars Miyamoto Musashi, a loose fictional take on the real swordsman, who dies in his duel with rival Sasaki Ganryu and gets pulled back to life by a stranger from hell who bolts an Oni gauntlet to his arm. The gauntlet eats Genma souls, Musashi keeps swinging, and the city he is protecting is Kyoto during a slow corruption by something the locals call Malice. Capcom did the smart thing here: they did not try to revive the puzzle-heavy original trilogy one-to-one. Way of the Sword is an action game first, with parry windows, Issen counters, posture breaks, and a layered sword upgrade system you spend Soul fragments on between runs through Kyoto's Rifts. It also leans fully into cinematic camera cuts on heavy hits, which is the most Akira Kurosawa thing a Capcom game has done since the original Onimusha demo disc. There is a single-player campaign, no live service hooks, no season pass grind, just a finite samurai action story with a credits roll.
Reviews are also talking about how the cast is built. IGN's Will Borger spent most of his 10 out of 10 write-up on Musashi himself, calling him one of the most interesting protagonists in any video game right now and praising the decision to base the model on the likeness of legendary Japanese actor Toshiro Mifune, the same guy Akira Kurosawa built his Musashi around in the 1960s films. Shizuka, the spirit bound inside the Oni gauntlet, gets equal weight rather than getting demoted to a hype woman, and there are boss fights against Ganryu and Benkei that reviewers keep flagging as the standout combat moments. Japanese voice acting is the recommended way to play for almost every critic who brought it up, and the facial animation work is being compared to high-end modern Capcom releases rather than to anything else in the genre.
Platforms, price, and what the launch looked like
This is the part that should make every publisher paying attention nervous. Capcom launched Onimusha Way of the Sword on the same day on PS5, Xbox Series, Nintendo Switch 2, and PC, at $69.99 across the board, and the Switch 2 version is not a downgraded port in the way a lot of cross-gen releases were in 2024 and 2025. The Steam version uses Denuvo Anti-tamper with a five-machine activation limit, which is the kind of detail that will annoy pirates but does not seem to have scared off buyers given the review count. Nintendo of America lists the title at the standard $69.99 Switch 2 premium, and the game is also showing up in the Capcom storefront bundle options for the franchise. It is unusual to see Capcom treat Switch 2 as a first-class target for a flagship action release rather than a token port. That alone is worth a paragraph.
The launch trailer dropped through the official PlayStation account on September 4 at 1:10 AM ET, alongside confirmation posts from Epic Games Store and Capcom's regional arms. PlayStation's tweet alone pulled in more than 390 million impressions and over 2,000 likes in the first hours, which is the kind of push that almost never happens for a Japanese action game outside of Final Fantasy. State of Play Japan and the regular State of Play on September 3 also featured a Ghost of Yotei Most Wanted roguelike reveal and a Final Fantasy VII Revelation pre-order push, but the Onimusha trailer was the closer on the Western side of the broadcast, which signals where Sony thinks the momentum sits.
Community reaction so far
Reaction is broadly positive and loud. The official r/gaming review thread is sitting north of 340 comments, the r/Games megathread has more than 300 posts, and an entire r/Onimusha thread is debating whether $70 is justified for a 20-hour action game. The Steam user reviews are tracking Very Positive with most of the negative pull coming from people who never bought an Onimusha game before and bounced off the Soulslike-style early fights. There is also a small but visible contingent complaining about Denuvo and the Switch 2 file size, but those are the usual first-day friction points rather than a referendum on the game itself. The creator side of the launch is also strong. YouTube is already flooded with Day One playthroughs, including a Let's Play series that started within hours of unlock, and at least one major fighting game community channel is planning a deep dive on the parry system. There is no single negative consensus, and the only real public complaint beyond price is that the marketing leaned too hard into a Sekiro comparison when the game is closer to a character action title in the Ninja Gaiden vein.
CriticalPixel take
Way of the Sword is the first time in a long time that a dormant Capcom franchise has come back with the full budget behind it and not landed as a disappointment. The original Onimusha trilogy is one of the most copied set pieces in the action genre, and Capcom finally built a game that respects the source material without being trapped by it. The Mifune likeness, the Kurosawa framing, and the willingness to send Musashi to Kyoto instead of trying to recreate the Sengoku castles of the PS2 originals are the right calls. The biggest concern is going to be long-term legs. The game ships without a roadmap and without a clear co-op or endgame hook, so this has to carry on single-player momentum alone. If Capcom holds the line on quality and drops a meaningful DLC in six months instead of a paid cosmetic shop, this becomes the template for how to revive a legacy IP in 2026. If they don't, Way of the Sword is still a strong single-player release that is well worth the $70 ticket for anyone who missed the original Onimusha era or who has been waiting since Dawn of Dreams for Miyamoto Musashi to get a proper modern game. On day one, this one is worth the price of admission.