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    Stuntman: Hollywood brings PS2 stunt chaos back to PS5 with movie cars

    By CriticalPixel · 2026-06-03

    Stuntman: Hollywood brings PS2 stunt chaos back to PS5 with movie cars

    Sony just brought Stuntman back from the dead, and somehow it makes sense. Stuntman: Hollywood is headed to PS5, and Saber Interactive is wrapping the whole thing around movie stunts instead of another bland lap counter. The pitch is simple and unhinged: drive set pieces for Fast & Furious, Back to the Future, Knight Rider, Miami Vice, and Death Race, then try to survive long enough for the director to yell cut. That is the kind of arcade racing nonsense the genre has been missing for years. If you remember the old PS2 games, this feels less like a sequel announcement and more like someone finally admitted that wrecking a car for the camera can be the whole game.

    Stuntman Hollywood key art with movie cars and fire

    What Sony actually showed

    The official PlayStation Blog post makes the hook even clearer. Russ Dawson from Saber says the game is about filmmaking, not just racing, and that the action lives in the moment when a stunt run turns into a perfect shot. Vehicles include KITT, the Time Machine, and a pile of bikes, SUVs, and muscle cars, which is exactly the kind of toybox this idea needs. The structure is also more varied than a normal racer: each film is split into episodes, and each episode changes the vehicle, the objective, and the pace. That is a real fix for the biggest problem with a lot of modern racing games, which is that they confuse grind with depth.

    Why it feels alive

    The other thing that matters is how direct the gameplay sounds. Saber says the run is built around speed, control, crash spectacle, and the precision needed to land a stunt cleanly, with the director handing out tasks like drifting through a section, dodging fire, or riding on two wheels. You do not get endless retries either, because the shoot runs on a timer and the game limits how many takes you can burn. That is the right pressure for this format, because it makes every mistake feel like part of the scene instead of just a penalty screen. The blog also calls out Burnout and Split/Second as touchstones, which is a much better reference point than pretending this is some clean sim with a movie license pasted on top.

    Stuntman Hollywood stunt driving scene on a film set

    Early reaction

    Early reaction on X is mostly nostalgia with a little side eye, which is about right. IGN, GameSpot, and Eurogamer all pushed the reveal, and the replies are already split between people who loved the PS2 originals and people wondering if the licensing is the whole trick. Kyle Black immediately dropped Stuntman: Hollywood into his State of Play highlights, while other replies are basically saying the hook looks wild and the rest will have to prove itself. That is healthy skepticism, not doomposting. Nobody should pretend this is guaranteed gold just because it remembers a cult name.

    Stuntman Hollywood stunt run with smoke and crashing cars

    Critical Pixel take

    This is the rare reboot pitch that does not look embarrassed to be ridiculous. Saber is not chasing realism or pretending a stunt movie game needs a sterile open world to justify itself, and that makes the whole thing easier to trust. If the final game keeps the set piece energy from the blog post and does not drown it in menu sludge, this could be the kind of arcade racer people complain they never get anymore. If it misses, the whole thing will feel like an expensive licensing stunt with a nicer trailer. Right now it looks like the first option, and that is enough to pay attention.

    //GAMES IN THIS ARTICLE

    • Stuntman: Hollywood

    Games featured: Stuntman: Hollywood.