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    Super Meat Boy Again+ Is a Full Remake With New Art, New Music, and No Release Date Yet

    By CriticalPixel · 2026-11-14

    Super Meat Boy Again+ Is a Full Remake With New Art, New Music, and No Release Date Yet

    Sixteen years after a screaming wad of meat taught a generation that controllers can be thrown, Team Meat is walking back into the buzzsaws. On Saturday the studio announced Super Meat Boy Again+, a full remake of the 2010 platformer, with a Steam page already live and a reveal trailer that opens on the only question that matters: remember that game with the meat guy, the blood, and the jumping? The pitch is simple. Play it again, except everything is new. There is no release date, no price, and no console version announced, which is a lot of silence for a game you can already wishlist.

    Super Meat Boy Again+ official Steam store screenshot

    What Team Meat is actually promising

    The Steam listing is blunt about the scope: this is the original Super Meat Boy, rebuilt with new art, new music, new cutscenes, new levels, new secrets, new characters and new unlockables. Team Meat is listed as both developer and publisher, the release date reads to be announced, and the store tags are action, platformer, 2D, old school, single player and violent, which is the most honest tag set Valve has ever hosted. The studio's line in the trailer is that this is everything you remember presented through the lens of nostalgia with stuff added to it. That word again is doing the heavy lifting. A remake that only redraws sprites is a cash grab; one that adds levels, characters and cutscenes is a different product.

    Platform is the first gap. Super Meat Boy Again+ is announced for PC through Steam and nothing else. Replies under the announcement are already asking Xbox and Switch 2, and the studio has not answered either. For a series that spent its life on Nintendo, PlayStation and Xbox storefronts, launching a remake as a PC exclusive is a choice, and not one Team Meat has explained yet. If a console version is coming, say so. If it is not, say that too, because the audience asking is the audience that bought the original three times.

    Why a remake, and why now

    The original shipped in 2010, built on a 2008 Flash game, and it was mean in a way that felt fair. Meat Boy ran, wall jumped and died through 300 stages to rescue Bandage Girl from Dr. Fetus, and the whole thing cost less than lunch. Kotaku notes that the remake arrives on the series 16th anniversary, which Team Meat celebrated with a party at the House of Blues in San Diego and a live set from Danny Baranowsky's band. The studio's own announcement put it plainly: 16 years is long enough to do an ambitious remake with new stuff and a soundtrack by Danny B. That is a better reason than most remakes get.

    The questions the announcement avoids

    Three things decide whether this is a definitive edition or a nicer re-skin. First, level count. The original had 300 stages; the remake promises new levels without a number, and the difference between 20 extra stages and 100 is the difference between a bonus and a sequel. Second, the soundtrack. Danny B's 2010 score is the version people hum, but later releases swapped in music from Ridiculon, and replies are already asking whether that version survives or gets buried. Third, characters. The old ports had platform exclusive guest characters, and fans want them merged into one roster instead of split again. None of that is answered on the store page.

    Super Meat Boy Again+ gameplay screenshot from the official Steam page

    How the reveal landed

    Reaction in the first hours is warm but not soft. The announcement post pulled 251 likes and 13 replies by Saturday evening, and the replies split into three camps. One camp is pure nostalgia, happy to see the new art and Danny B back on the score. One camp wants a sequel instead, with one reply telling the studio to stop being lazy and make a new game. The third camp is asking practical questions about platforms, the older soundtrack and whether the exclusive characters come back. Nobody is furious. Nobody is fully sold either. That is what a remake of a beloved game gets in 2026: goodwill on credit, payment due at launch.

    CriticalPixel take

    Team Meat needs this to land. Super Meat Boy Forever took years and arrived to a shrug, and Super Meat Boy 3D is a different lane for a different audience. A remake is the safest possible play, and safe is fine when the source material is this good. The catch is that the plus has to mean something. Redrawn sprites and a new score are worth a patch, not a purchase. New levels, new characters, new cutscenes and a merged roster are worth full price. The missing date is the tell. Studios announce remakes when they are close; Team Meat announced this with a wishlist link and a trailer, which usually means the game is a year or more out. Say the year. Show the level count. Then we can argue about the price.

    What to watch

    Four things will decide this one: a release window, a price, a level count and a platform list. If Team Meat answers all four before the next anniversary, the wishlist converts. If the answers stay vague until launch week, the same people who bought the original on three platforms will wait for a sale. Super Meat Boy Again+ is on Steam now with no date attached, and the trailer is live for anyone who wants to remember why their thumbs hurt in 2010.

    Super Meat Boy Again+ stage screenshot published by Team Meat on Steam

    Sources

    Kotaku: Team Meat announces Super Meat Boy Again+ remake

    Steam: Super Meat Boy Again+ store page

    YouTube: Super Meat Boy Again+ Reveal Trailer by Team Meat

    Team Meat on X: Super Meat Boy Again+ wishlist announcement

    //GAMES IN THIS ARTICLE

    • Super Meat Boy

    Games featured: Super Meat Boy.