Two Point Museum Reveals Funfair Rides and a Full Coaster Builder in October 8 DLC Launch
By CriticalPixel ·
Two Point Studios and SEGA just confirmed the next expansion for Two Point Museum, and it swaps the usual mummies and dinosaur skeletons for funfairs and roller coasters. Rides and Relics launches October 8 on PC, PS5, and Xbox Series X and S for $9.99, with a Switch 2 version confirmed but still without a firm release date. It follows a run of expansions that already covered zoo animals, fine art, and tabletop fantasy, so tacking on an entire amusement park is a natural next step for a studio that clearly is not running out of ideas for its museum sim. Two Point Museum has quietly turned into one of the more consistent management games on the market since it launched, and this DLC keeps that momentum rolling into the fall release window.
The DLC page went live on Steam alongside the announcement, listing the October 8 date and the $9.99 price for PC, PlayStation 5, and Xbox Series X and S. Switch 2 owners are stuck with a vague coming soon label for now, which is becoming a familiar pattern for third party support on Nintendo's new console. Two Point Studios has not said whether the Switch 2 version will use a different content rollout schedule or simply needs more porting time, so that detail is worth watching as October approaches.
New Toys For The Museum Floor
The headline addition is a proper coaster builder, letting players adjust height, tilt, and camber across five distinct coaster themes instead of just dropping in pre made rides. Sending Funfair Experts out on the new Gearbox Fairground expedition map unlocks more than 17 funfair themed exhibits, including a pirate ship, a haunted house, a ferris wheel, a popcorn stand, a candyfloss stall, and a teacup ride. There is also a cheese flume in there, because Two Point Studios has never met a joke about its own museum staff that it was not willing to fully commit to.
Beyond the rides themselves, Rides and Relics adds a brand new museum location called Riquetti Gardens, a five star campaign to play through, fresh gift shop merchandise, and ten mascot outfits players can force their poor museum staff to wear on shift. Funfair themed variants of existing decorations round things out, covering everything from the helipad and ticket desk to benches and trash bins scattered around each exhibit hall.
A Deliberate Nod To Theme Park
There is a reason the funfair theme fits Two Point Museum so well. Studio founders Mark Webley and Gary Carr both worked at Bullfrog Productions on 1994's Theme Park before eventually building their own spiritual successor to Theme Hospital with the original Two Point Hospital. Rides and Relics is effectively a wink back at that history, folding Bullfrog's amusement park roots into a museum management game that already borrowed its structure from the same studio's earlier work. It is a small detail, but it says something about how much creative continuity survives long after a studio like Bullfrog shuts its doors for good.
Steady DLC Cadence
This is not Two Point Museum's first swing at a themed expansion, and that track record matters more than any single DLC on its own. Earlier packs brought live zoo animals into the exhibit halls, added a fine art collection focus, and leaned into tabletop fantasy displays built around Dungeons and Dragons style props. Each of those found a different angle on the core loop of building exhibits, hiring staff, and keeping visitors entertained, and Rides and Relics continues that pattern by handing players an entirely new toolset built around motion rides instead of static display cases. It is the kind of steady content cadence that keeps a management sim relevant well past its first year, even without a headline grabbing news cycle behind every release.
What Outlets And Fans Are Saying
Eurogamer framed the expansion as a natural extension of Two Point Museum's habit of riffing on classic management sims, drawing a direct line between Theme Park and the new content. PlayStation Trophies picked up the announcement on the console side, confirming the same October 8 window for PS5 players. Social reaction has been limited so far, with the initial posts from outlets and fan accounts pulling only modest engagement a few hours after the reveal. That tracks for a mid cycle expansion rather than a flagship reveal, and it is not a knock on the content itself so much as a sign this news is aimed at an existing fanbase rather than a mainstream audience.
The CriticalPixel Take
Nine dollars and ninety nine cents for an expansion that adds a new map, a new location, a full five star campaign, and an actual coaster building tool is a fair price by 2026 standards, especially with plenty of publishers charging that much for a single cosmetic bundle. What stands out here is that Two Point Studios keeps finding fresh angles for a formula that could have gone stale two or three DLCs ago. Letting players engineer their own coasters instead of just placing prefabricated rides adds a layer of creativity most theme building expansions skip entirely, and the cheese flume alone proves the team still has a sense of humor about its own genre.
The one real complaint is the Switch 2 version dragging behind with no release window, leaving that audience stuck watching from the sidelines through the entire October launch. Two Point Museum has built a reliable expansion cadence since launch, and Rides and Relics reads as a logical next stop rather than a reinvention. If the funfair theme lands well with players, do not be surprised if Two Point Studios keeps circling back to other Bullfrog classics for inspiration down the line.
Sources
Eurogamer: Two Point Museum Rides and Relics DLC announcement
PlayStation Trophies post on Two Point Museum Rides and Relics DLC