Until Dawn 2 Locks January 28 2027 on PS5 as Firesprite Teams With the Dispatch Crew at AdHoc Studio
By CriticalPixel ·
Until Dawn 2 finally has a release date, and it is the textbook January drop Sony loves to weaponize against a slow news week. Sony confirmed during the September 3 State of Play that the horror sequel lands on PS5 on January 28, 2027, with pre-orders unlocking on September 10. The studio pulling the strings is Firesprite in Liverpool, not Supermassive, and the team just locked in a narrative partner that should quiet the can-anyone-other-than-Supermassive-do-this crowd: AdHoc Studio, the developers of last year's surprise critical darling Dispatch.
What we know about the game
Sony dropped the details in a PlayStation Blog post signed by Firesprite creative director Stu Tilley. The pitch is a clean break from the snowy Blackwood Pines of the first game. Instead of college kids trapped at a mountain lodge, the new cast is the Dead True crew, a fake ghost-hunting YouTube channel that hits Blackwood Sanitorium for an episode, then gets rerouted to Akishima Island, a remote South Pacific resort that has been sealed up since a mysterious shutdown in the 1970s. Tilley's framing of the island: a beautiful yet deadly paradise hiding secrets centuries old and hungry for vengeance. It is a tonal shift on purpose, trading sub-zero blizzard vibes for sun-soaked horror, and the trailer leans into the contrast hard with bright tropical exteriors and very not-bright interior photography.
The Dead True team is eight people deep plus a chicken the press materials describe as a plucky companion, and Sony has stacked the cast with names horror fans will recognize from the last few years of prestige TV. Dacre Montgomery plays Owen, the cocky lead. Camila Senna is Mina, the conflicted co-host. Spence Moore II is Nate. Gia Kim is Yoona, the supernatural survivor who redirects the whole trip. Sarah Catherine Hook rounds things out as Izzy, the new intern who lights the powder keg. Each character pulls a different moral axis, and the trailer is built around two simultaneous dilemma setups, follow Nate or take a detour across a sketchy bridge, sacrifice the chicken on live TV or volunteer your own blood for the ritual. None of those branches are confirmed in advance, which is the right amount of stakes for the format.
Peter Stormare returns, and AdHoc is on the script
The biggest get is Peter Stormare coming back as Dr. Hill, the unhinged psychiatrist from the first game. Sony is using his return to anchor the pre-order pitch: lock in any edition starting September 10 and you get the Until Dawn classic outfit, an Akishima Island holiday outfit, and Dr. Hill collector bobbleheads hidden somewhere in the campaign. Stormare's role is deliberately left vague, which is smart. Anyone who finished the original knows how ugly Dr. Hill's arc got, and the game is clearly banking on the audience asking how on earth that character comes back in any meaningful way.
The narrative craft being outsourced to AdHoc is the part that made the press cycle land the way it did. AdHoc is the studio founded by former Telltale developers, the team that built Dispatch into one of 2025's most acclaimed narrative games. Pairing Firesprite's environmental and animation work with AdHoc's writing room is Sony quietly admitting that choice-and-consequence storytelling is a craft, not a checkbox. Tilley's pitch on the PlayStation Blog is unusually direct about it: deeply layered story packed with rich characters, razor-sharp dialogue, fraught relationships, tough decisions, and yes more than a few gruesome deaths. Every choice, every interaction can ripple with dramatic consequences. If that is the bar, then the writing bench is the strongest piece of this project.
The pre-order pitch, and the Digital Deluxe wrinkle
Standard edition goes live January 28 with the game itself. The Digital Deluxe Edition is the one to watch, because it bundles the Y2K Neon Vibes Pack, which dresses all eight core Dead True members plus the chicken in vibrant neon costumes, and the Diorama of Death, a meta mode that lets you replay every fatal scene as a vignette with unique camera angles. Sony's own description sells it with the question Can you unlock every scene, which is a polite way of saying this is a death gallery you grind by dying every possible way. The Deluxe does not include the Dr. Hill bobbleheads, those stay locked behind any pre-order made in the September 10 window, so the publisher is stacking three separate editions for one launch.
How it landed
Community reaction has been mostly warm so far, though anyone who watches the discourse knows the next 48 hours will be the real test. The AdHoc partnership is doing a lot of the heavy lifting in the takes we are seeing. Players who bounced off Supermassive's recent choice games are explicitly tagging this as the version of the format they actually want. The tropical switch has gotten some grumbling from people who liked the alpine isolation of the original, but the counterpoint is everywhere too: the format is more interesting when the setting is bright, because daylight horror demands different blocking than blizzard horror. There are a couple of loud skeptics calling out the lack of a PC version and the absence of any word on a Sony State of Play Japan follow-up, and those complaints are not wrong. Until Dawn is a single-platform story for now, and Sony has not said a thing about PC, PS5 Pro enhancements, or the rumored PS6 handhelds.
The Critical Pixel take
The big question we keep coming back to is whether a Firesprite-led, AdHoc-written sequel can carry the brand that Supermassive built without Supermassive. The honest answer is we will not know until people die horribly in January, but the pieces are mostly in the right places. Firesprite shipped The Persistence in 2018 and Horizon Call of the Mountain in 2022, both PS5 first-party projects with strong technical bones. AdHoc has a writing room full of people who cut their teeth on Telltale's most beloved seasons. Peter Stormare is back. The cast is stacked. The setting is genuinely fresh for the franchise. If Sony keeps the marketing hype at the current level and does not panic-launch a PC port two months after release like it did with the first game, January 28 should be a quiet hit. The risk is the opposite, that the format itself has aged out and the audience has moved on. But AdHoc's involvement is the single best argument we have seen in a long time that choice-driven horror can still surprise people.