Valve Says Deadlock Is Still Too Unfinished for a Public Release, Even After Its Huge City Never Sleeps Update
By CriticalPixel ·
Valve just explained itself, which is rare enough to deserve attention. Alongside the massive City Never Sleeps update, the company published what PC Gamer calls Deadlock's first proper development update, and the headline takeaway is blunt: the invite-only hero shooter is still too unfinished to release publicly anytime soon. PC Gamer reported the news on September 30, a day after the post went up on Steam. Anyone who saw a rebuilt map and six new heroes and assumed a public launch was around the corner just got a polite but firm no. Valve's reasoning is that building a multiplayer game is "very hard and risky," so it wants the game in players' hands early to learn what is fun and what is not. The door stays shut unless a friend with an invite lets you through it.
What City Never Sleeps actually adds
The update itself is enormous. Valve's official City Never Sleeps page describes a massive visual overhaul of the map and the neutrals, six new heroes, a mysterious merchant called the Broker, HUD updates, quality of life additions and accessibility options. The map now plays like a guided tour of New York, with districts such as Uptown, Times Square, Downtown, Umbria University, Central Park, the Brownstones, the Stock Exchange, Old Fairfax Factories and Seaport Dock spread across three lanes named Broadway, Greenwich and York. The old neutral camps are gone, replaced by a cast of creatures called Haunts with new behaviors, including the Specimen, a disembodied hand that crawls around, and the Gutter Ghouls. That reads like a new game wearing the old one's skeleton. Whether the moment to moment combat shifted as much as the scenery did is something only invited playtesters can answer, and the rest of us cannot check.
The Broker is the most interesting piece of design in the pile. He is a traveling merchant who lets you exchange high tier items for Corrupted versions, with his first shipment stocked around the 30 minute mark and more Corrupted Items arriving roughly every 15 minutes after that. The catch is that every match assigns each Corrupted Item random negative attributes from a predefined set, and those drawbacks are the same for every player in that game. Valve also says he will only be around for a few days, because the authorities move in once the first new hero arrives. A limited-time gamble that rewards reading the room is a smart way to shake up late-game builds, though a few days is a short window for a mechanic this loud.
Six heroes, and you vote on who drops first
The new roster is Deadman Danny, Nurse Harrow, Solomon, Baba, Violet and the Rat King. As with previous hero releases, players vote on the release order, only now the vote happens in a new Pregame lobby where the winning team's votes count double and your first win of the day doubles your votes. Two heroes will release per week, on Tuesdays and Fridays at 2:00pm PT, with voting live now and the first release set for October 2. Do the math and the full six-hero rollout takes about three weeks if Valve holds that cadence. Playing also earns new hero priority tokens starting with that first release, which is Valve's way of rewarding the people already grinding the test. Fans are already campaigning on X, with one post pushing players to vote for Nurse Harrow and another gushing about how fun the game has become.
Underneath the headline features sits a long list of practical changes. The HUD now shows player names, current health values, stamina tracking, ultimate indicators and Rejuvenator status, and the tracking account IntelDeadlock noted a small follow-up update that lets players hide those names again. The shop gets a Popular Items view built on live player data, filters, and a Kill Feed you can read while browsing. Valve says it added over 15,000 new and updated pings, and raised pre-match conversations between heroes from over 700 to 1500, plus more than 10,000 non-ping voice lines. That is a serious amount of polish for a game Valve insists is unfinished, which is the tension the new development update tries to explain.
What Valve says is still missing
Valve sorted its remaining work into three buckets. The first is everything that shipped this week. The second is work still in progress, including progression and hero and hideout customization, which Valve wants to change significantly based on feedback before a full release. That bucket also holds speculative projects such as large item redesigns and additions and alternative game modes that expand the scope of the game, which may or may not ship depending on how playtesting goes, though Valve calls early results promising. PC Gamer points out that the new modes could include the rumored PvE mode from former Risk of Rain developers, but that is a rumor and Valve did not confirm it. The third bucket covers things Valve considers important but has not touched yet, namely the Mid-Boss model and lair, Guardians and Walkers, which become the focus of future updates. New models for older heroes were always planned for late in early development, and Valve says it will likely start chipping away at them soon.
Community reaction
The reaction so far is mixed and the sample is small, so treat this as a mood and not a verdict. On Steam, the update post has collected more than 22,000 likes, which tells you the audience that can actually play the game is happy. On X, the PC Gamer post on the story pulled roughly 61,000 views, while replies around the update ranged from a player calling Deadlock genuinely fun to another arguing it will never catch on with the masses because matches turn into a stomp after the first few minutes. Another complaint is that Valve pours effort into Deadlock while its older flagship games sit neglected. Those are a handful of posts from a search page, not a survey, and the people loudest about a game they cannot freely download are not always the ones playing it.
The CriticalPixel take
Credit where it is due: a written explanation beats Valve's usual silence, and the three bucket breakdown is more candid than most studios manage. But look at what it does not contain. There is no timeline, no target window and no definition of what finished means, which is how a game can sit at over a million Steam followers without a single person being able to buy it. Early development is starting to feel like a permanent state, and PC Gamer's own writer asked the same thing: when does Valve decide the early phase is over? Polishing art while admitting Mid-Boss, Guardians and Walkers are untouched also suggests the core loop is still being argued over. I would rather Valve take the time than ship another half-baked launch, but a vague promise to keep listening to playtesters is not a plan players can plan around.
For now the practical advice has not changed. If you are in, the first new hero drops October 2 and the Broker's shady deals will not last long, so get your votes in and try a Corrupted item while you can. If you are out, your best move is still to find a friend with an invite and hope Valve eventually decides the map, the heroes and the systems feel finished enough for everyone else.
Sources
PC Gamer: Valve says Deadlock is still too unfinished to release publicly
Steam News: Deadlock City Never Sleeps update post
Deadlock official site: City Never Sleeps
PC Gamer on X: Valve says Deadlock is still too unfinished to release publicly