Xbox Is Closing at Least Five Studios Starting Next Week, and Marvel's Blade Could Be Dead
By CriticalPixel ·
Microsoft is not waiting until summer ends to make its cuts. According to The Verge's Tom Warren, Xbox is preparing a major wave of layoffs set to begin on July 6 - next Monday - and the fallout could include the closure of at least five studios. The biggest name on the list is Arkane Lyon, the French developer behind Dishonored and the upcoming Marvel's Blade. The game, already delayed from a late 2026 window to sometime in 2027 after going over budget, may be cancelled outright. Microsoft is also reportedly exploring a full sale of the studio.
What The Verge Is Reporting
Tom Warren's sources say Microsoft has been planning this round of cuts for weeks. The layoffs kick off July 6, with studio closures, possible spinoffs, and mergers following shortly after. The Blade situation is the most visible piece - the game was revealed at an Xbox showcase as a major title from the team that made Dishonored and Deathloop, two of the best immersive sim games of the past decade. Slipping a full year and going over budget appears to have been the last straw. VGC's Andy Robinson independently corroborated the Arkane situation, confirming the studio is facing closure or sale and that Blade is one of the higher-profile cancellations under consideration.
This is not an isolated situation. Sources indicate at least five studios total are being weighed for closure or restructuring. IO Interactive, the Danish studio behind Hitman and the upcoming 007 First Light, separately confirmed layoffs today after Xbox ended its publishing partnership on Project Fantasy, the company's online multiplayer RPG in development. That deal collapsing mid-development forced immediate layoffs at IOI and is further evidence of how broadly Microsoft is pulling back on gaming commitments right now.
Arkane's Road to This Point
Arkane Lyon is one of the more storied studios in Microsoft's portfolio, even if a lot of players do not immediately connect it to the Xbox umbrella. Microsoft acquired the studio through the Bethesda purchase in 2021. The Lyon team made both Dishonored games while the Arkane brand expanded with Arkane Austin handling other projects. Dishonored 2 was not a runaway blockbuster hit, but it remains one of those games that gets recommended in every 'underrated action game' conversation years after launch. Deathloop sold well and won awards.
Blade was announced as a single-player action title - a Marvel license, the vampire hunter protagonist, immersive sim DNA from the Dishonored lineage. The pitch generated real excitement because Arkane Lyon had earned the trust that comes from shipping two legitimately great games. A 2026 release would have placed Blade directly alongside GTA 6, which is a brutal window, so the delay to 2027 had some logic to it. The over-budget element is the problem. When a game loses a release window and exceeds its budget at a studio already treated as a secondary priority, the math changes for whoever signs off on spending.
Xbox's Official Line Explains Nothing
Microsoft's public statement to press is that Xbox is focusing on its highest priorities and is not reducing overall spending on games. That statement does a lot of work for very few words. It does not name studios, deny the Arkane situation, or clarify what 'highest priorities' means in practice. Given that Undead Labs was reportedly at risk of closure just weeks after State of Decay 3 appeared at the Xbox showcase, and now Arkane is reportedly on the list after Blade was shown as a tentpole title, the credibility of 'we still believe in games' messaging is stretched thin. Xbox also quietly paused third-party Game Pass deals earlier this year as incoming boss Asha Sharma reset the division's strategy.
Jez Corden, who covers Xbox closely at Windows Central, posted in late June suggesting that Blade and Arkane were safe from the cuts being rumored at the time. That post aged poorly very quickly. Either the situation shifted rapidly after Corden's reporting or the information available to him then was incomplete. Either way, the gap between that post and The Verge's report is less than two weeks.
Community Reaction Is Loud
When Wario64 summarized The Verge's report on June 30, the tweet hit 4 million likes and nearly a billion views. That is not normal engagement for an industry news post. It tells you how much goodwill Arkane carries with players who remember Dishonored and Prey, and how worn out people are watching Xbox announce games and then fail to deliver them. The replies split between genuine sadness about Arkane Lyon specifically and pointed jokes about Xbox's pattern of acquiring studios and then closing them before their projects ship.
The IO Interactive news landed quieter but compounds the picture. Project Fantasy had been in development for years with Xbox as its publishing partner. Losing that deal mid-development forces layoffs and a complete rethinking of the game's release path. IOI still says the project is alive under different circumstances, but losing a major publisher mid-development is not a small setback.
This Pattern Has To Stop Somewhere
Microsoft's studio acquisition spree was supposed to solve Xbox's first-party problem. Buy enough talented teams, fund them through Game Pass revenues, and eventually the exclusive lineup problem sorts itself out. The problem is that the portfolio grew large enough that Microsoft is now struggling to fund all of it - particularly titles that do not fit cleanly into a continuous engagement model. Blade was a single-player action game with a Marvel license. That should be among the easiest pitches in the industry right now. If it cannot survive a budget overrun at a company worth trillions of dollars, it is worth asking what will actually get through.
Arkane Lyon built its reputation through specificity. Their games reward players who pay attention, who experiment, who replay with different loadouts and approaches. That kind of design takes time, money, and creative risk - none of which thrive in a cost-cutting environment. Whatever comes out of July 6, the studio that made Dishonored and Deathloop deserves better than a closure announcement buried in quarterly targets. Next week is going to be a rough one for Xbox, and for the people who work there.