Spindizzy - Reviews & PC Benchmarks | CriticalPixel
// Spindizzy(1986)
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About Spindizzy
As GERALD (Gyroscopic ExploRAtion Landing Device) you must explore 385 screens of Hangworld, using limited fuel. The game is viewed isometrically, which means that the controls are rotated through 90 degrees - this, coupled with the fact that many screens have huge gaps and diagonal paths, means that it's hard to get far at first. Falling off ledges loses you time, which is very limited to start with
Gerald must collect energy crystals throughout his journey - which can also be shortened by using a complex system of lifts. Sections you have travelled through are automatically mapped.
As GERALD (Gyroscopic ExploRAtion Landing Device) you must explore 385 screens of Hangworld, using limited fuel. The game is viewed isometrically, which means that the controls are rotated through 90 degrees - this, coupled with the fact that many screens have huge gaps and diagonal paths, means that it's hard to get far at first. Falling off ledges loses you time, which is very limited to start with
Gerald must collect energy crystals throughout his journey - which can also be shortened by using a complex system of lifts. Sections you have travelled through are automatically mapped.
ActionScience fiction
Game modes: Single player
Quick answers
When was Spindizzy released?
Spindizzy released on December 31, 1986 and published by Electric Dreams Software.
What platforms is Spindizzy available on?
Spindizzy is available on Atari 8-bit, Commodore C64/128/MAX, ZX Spectrum, Apple II, Amstrad CPC. It supports single player.